Passpartout has sold 50 000 copies its first month
The launch of Passpartout has been a great success for Flamebait Games with over 50 000 copies sold the first month.
“The release of Passpartout: The Starving Artist has gone way beyond our expectations. Especially when you’ve read so much about the oversaturation of game titles. Before launch we dreamed of selling 15 000 copies, which felt like a huge number at the time. Now, with 50 000 copies sold we’re able to keep doing what we love – weird awesome indie games and for that we’re both excited and grateful.” – Mattias Lindblad, CEO of Flamebait Games
Passpartout: The Starving Artist launched on Steam and Gamejolt June 6th. The indie studio’s first game has been a great success with over 50 000 units sold during its first month.
For the studio, this means that they’re finally no longer starving artists themselves and they can keep creating more weird games. The team is eager to start prototyping new cool concepts and start production of their next project this autumn. What that project is remains to be revealed.
In Passpartout you make your own artistic journey. Paint and sell your art to rude customers who visit your art gallery. Survive your wine and baguette bills while progressing through the French art scene. Will you leave a legacy or become lost and forgotten?
Flamebait Games is an Swedish independent developer of small experimental PC games. Founded in November 2016 and recently released their first title, Passpartout: The Starving Artist. Visit them online at www.flamebaitgames.com.
Please contact us for questions or to request a Press Copy of Passpartout!
Mattias Lindblad, CEO of Flamebait Games
You can find our press kit at http://www.flamebaitgames.com/presskit/
About Flamebait Games
Flamebait Games consists of five Swedish humans creating small experimental games.
The crew found eachother while studying Game Development at the University of Skövde. In 2015 they decided to come together and create a game studio with their first project being DecoStep, which was later scrapped.
After prototyping for a while they begun development of Passpartout, a game where you draw and sell your own art to pay for your wine and baguette addiction.