Three Skövde-talks on GDC – researchers and developer

This years edition of Game Developers Conference in San Francisco will be something extra special for Sweden Game Arena. No less than two talks will be presented by researchers from the University of Skövde and one talk from one of our developers, Coffee Stain Studios.

Sweden Game Arena is one of Europes premier clusters for education, research and business in games. We are proud to announce that the partcipants at Game Developers Conference will have the opportunity to attend three talks presented by representatives from Skövde: Beginning with the word: Building a Game Writing Program, Audio-Driven Game Design and PR & marketing lessons from Goat Simulator.

Today there are more than 400 universities, community colleges and trade schools featuring video game courses in North America alone. Yet there is is currently only one full track in writing for games. And outside of North America there is only one more – at the University of Skövde in Sweden.

– I´m proud to be selcted as speaker at GDC. Togehter with Lee Sheldon, Worcester Polytechnic Institute, we will share: why there are only two game-writing programs; how our programs were born; what we have learned as our programs have developed; what our first students have learned; and how other institutions can finally address this disparity and provide the one essential missing piece in video game education: writing, says Marcus Toftedahl.

His colleagues, Per-Anders Östblad and Henrik Engström, will share and discuss the benefits of audio-driven game design, tips on how you can include visually impaired players in your game and the importance of being able to share the gaming experience with others.

– It feels amazing, it’s the first time visiting GDC for me and to experience it as a speaker is going to be really exciting. March can’t come fast enough, says Per-Anders Östblad.

– As a researcher you are used to conferences with a narrow, mostly theoretical, focus. GDC is different in that it covers a wide spectrum of game development related areas, and that it has a focus on the practical application of ideas. I am proud to be part of a project where we have managed to cover both sides. I really look forward to be a part of GDC, says Henrik Engström.

And finally. Armin Ibrisagic, game designer and PR manager at Coffee Stain Studios will talk about lessons learned from PR & marketing of Goat Simulator.

– GDC is the place to be, not only to share insights and experiences but also to get input from developers from around the world, he says.

Armin Ibrisagic will also attend another session – What Do We Mean When We Say “Indiepocalypse”? where he is one of five persons in a panel who will provide attendees with their understanding of the market fluctuation sometimes called the “Indiepocalypse,” along with their recommendations for surviving it.

Being at the GDC, March 14-18, be sure not to miss out on these three talks and this special session. More info on dthese events via links:


Beginning with the word: Building a Game Writing Program

Audio-Driven Game Design

PR & marketing lessons from Goat Simulator

What Do We Mean When We Say “Indiepocalypse”?