Tracy Fullerton gives keynote in Skövde
Tracy Fullerton is a game designer, professor and director of the USC Games program. On tuseday, May 24 you get the chance to listen to her keynote in Portalen, Gothia Science Park in Skövde.
It takes a very special kind of community to support the development of truly experimental work in games. At the Game Innovation Lab, USC has built a place where designers, developers, artists and others can collaborate in an open and inclusive environment to produce work that breaks boundaries in many different ways. From games as art to games as activism, and games in learning and games for health, the range of possibilities is endless.
“Working with experts across fields such art, education, medical research, architecture and more, the Game Innovation Lab has launched several of the most influential independent games in the past decade. Come find out what we’re up to next and how to create a fearless community of experimentation and innovation!”, says Fullerton.
The keynote is free of charge and starts at 15.00.
About Tracy Fullerton
Tracy Fullerton is a game designer, professor and director of the USC Games program. Her research center, the Game Innovation Lab, has produced several influential independent games, including Cloud, flOw, Darfur is Dying, The Misadventures of P.B. Winterbottom, The Night Journey, with artist Bill Viola, and Walden, a game. Tracy is the author of “Game Design Workshop: A Playcentric Approach to Creating Innovative Games,” a design textbook used at game programs worldwide, and holder of the Electronic Arts Endowed Chair in Interactive Entertainment. Prior to USC, she designed games for Microsoft, Sony, MTV, among others. Tracy’s work has received honors including an Emmy nomination, Indiecade’s “Sublime Experience,” “Impact,” and “Trailblazer” awards, the Games for Change “Game Changer” award, and the Game Developers Choice “Ambassador” Award.