June 21 @ Amoeba - the Game Hub Scandinavia Mixer

Kicking off the afternoon with Talks and Panels based on the past 3.5 years' work by the cross-border international project and partnership Game Hub Scandinavia 2.0!

Be sure to sign up, grab your corresponding ticket you can join in for, and get a good load of games industry networking before entering the Summer Holidays.


Day Program (Full Access tickets):

15:00 - 15:20 | "Welcome and introduction" the by Game Hub Scandinavia network

15:30 - 16:00 | "Breaking into the games industry as an indie - a story of survival and striving for success", with Ben Clarke from Green Tile Digital

16:10 - 16:40 | "Closing the gap between academia and industry - The Whys, Hows and Whatses" a panel with Marcus Toftedahl, Henrik Engström and Per Backlund from University of Skövde and Tobias Karlsson from Pieces Interactive

16:40 - 17:00 | Break

17:00 - 17:45 | "Diversity in the industry: Where are we, where are we headed, and why is this still an important question?" a panel with Tove Ingerslev, Andrea Brasch, Ben Clarke, and Jenny Brusk

18:00 - 19:00 | Buffet and celebration for the Full Access participants

19:00 - 22:00 | Networking, beverages, mingling and hangout space for the games community powered by Sweden Game Arena

Limited space for the day program: Register now to partake in the knowledge and celebration.

Evening Mixer and Networking (evening ticket) powered by Sweden Game Arena

19:00 - 22:00 | Networking, beverages, mingling, and hangout space for the games community

Join in for a casual party powered by Sweden Game Arena! Celebrate the beginning of the Summer with peers from the games industry, whether you are a local or visiting game developer, getting into the business, working with the craft, or doing your share of growing the Scandinavian games industry.

Why you should join

The games industry grows ever more competitive by the second, and staying on top of the industry requires deep drive, as well as a shared passion by a large community.

This event is for you who want to: Listen to enriching success stories; get more familiar with your local, national, and neighboring industry peers working with games; extend your network; hear about cutting edge practice based games research; or hear of topics ever relevant at the top of the games industry...

... and of course also for you who want to hang out, have fun and enjoy the company of friends sharing the same passion for working with games!

More about the speakers

Ben Clarke: He has been the spearhead of Green Tile Digital since 2017 when it was just a team of seven developers. The studio was founded in 2020 and has since then developed games that forge a creative and inclusive safe haven for players. They released their psychedelic rave horror game 'Strobophagia' in 2020, combining the floating sensations of raves and paranoia of a bad trip - a perfect cocktail for a horror game.

Marcus Toftedahl: Academic expert on Localization, games researcher, and developer. You'll find him researching knee-deep in collaboration with the local indie scene focusing on practical issues and challenges of development in small studios.

Henrik Engström: Professor at the University of Skövde, games researcher, and developer, his research takes him into the wild jungle of the games industry, leading him closer to the entangled multidisciplinary nature of game development and its complexity. His expedition has brought him to understand the gaps between industry and academia, and now he's on a mission to build bridges.

Per Backlund: Games researcher, game developer, and professor at Skövde’s (Sweden) beating heart of game development, Per is part of the University of Skövde, whose dedicated team on games has proven that a heavy focus on practice-based research and applied multidisciplinary education can both attract and develop talents going straight into the international games market.

Tobias Karlsson: Part of Pieces Interactive, Tobias Karlsson started his journey at the University of Skövde as an Assistant Professor, but his quest for practice-based research and adapting academia to fit the games industry led him to join the enigmatic world of game development.

Tove Ingerslev: Lead of Game Hub Scandinavia, hardcore project manager, and one of the driving forces behind one of Denmark’s largest incubators, games networks, and start-up programs, Game Hub Denmark.

Andrea Brasch: Working with digital art, game development, and installation art, Andrea has been pushing the agenda of aesthetics, fulfillment, and existentialism with her games and art, while also being an advocate for more diversity in the games industry through her work with the international Game Girl Workshop, which inspires girls to have fun with technology and building games based on their stories.

Jenny Brusk: The main pillar behind the DONNA Network, Jenny founded it in 2011 at the University of Skövde and the network has since then been a massive support to the Swedish games industry by working with gender-inclusive game education, game culture, and games industry and thus made Sweden’s games industry one of the most balanced in terms of gender. By continuously working with industry actors in Sweden, Jenny and the DONNA Network have become one of the central powers working to enable and empower diversity in Sweden’s games industry.